![]() Since I've plenty of bandages, I don't mind wasting a few I just feel like I'm flipping a coin and waiting for the correct side to show up. What usually happens is: the first try, I fail the second try I fail again and the third one succeeds. In Drakensang, I'm finding myself with dozens of bandages and the companion with the highest 'treat wounds' trait has only a 7: Let's do a practical example of what I meant, using an in game example: I need to heal someone from a wound. It's my fault, I didn't explain correctly (as you might have guessed from the spelling error, I'm not a native english speaker). I'm not particulrly impressed by the gameplay mechanics but the game is enjoyable enough. Kind of odd and illogical becuase fighting with bare hands and fighting with a tool are two very different things. brawling influences the basic attack and parry attributes, so any kind of melee fighter has to increase this attribute as well. ![]() Amazon armor is classified as light and yet it has the same limitations. At first I though the limitation was based on the encumberance, but I noticed that a leather armor has the same encumberance of a chainmail but the first allows you to cast spells. mages cannot cast spells while clad in armor: another dumb rule that plagues many fantasy RPGs. Either you can do something or you can't. I never understood the fascination with dice rolls. So, even the most trivial activities become a matter of trying until you succeed. every action seems to be heavily influenced by look.
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